As a master climber, hunter, and explorer, Ryas offers the perfect viewpoint of the sweeping vistas and dangerous wilds of Horizon." And for this, we felt we needed a new protagonist. "We took the Horizon experience and built it from the ground up for VR. When it comes to gameplay, McCaw added that the haptic feedback, intelligent eye tracking, and an ultra-wide field of view of PSVR 2 allowed Guerrilla to build a new kind of Horizon experience. Hami despises Ryas and her duty to escort him, and her hatred for what Ryas represents will be made clear throughout the game. Skilled in combat, climbing, and exploration, Ryas meets new characters along his journey, such as Carja Sundom warrior Hami, who lost friends and family to the Shadow Carja that Ryas was a part of. He needs to make inroads and amends if he hopes to be accepted." "Having fought for the Shadow Carja, Ryas' relationship with these characters is at best adversarial. This is the story of how he tries to come back from that," Guerrilla's studio narrative director Ben McCaw explained on the PS Blog. His family was torn apart, and ultimately, he was incarcerated. "Ryas ended up on the wrong side for the right reasons. Now Playing: PSVR2 And Horizon Call of the Mountain Are Impressive While combat with deadly machines will make players’ hearts race, the sheer spectacle of Horizon’s striking environments, viewed from the high vantage only a Master Climber could reach, will stop players in their tracks as they take it all in.By clicking 'enter', you agree to GameSpot's We’re looking forward to seeing how our community faces up to these formidable challenges. Taking on these ferocious machines will have our players calling on every skill they’ve learned throughout their playthrough, with every attack feeling critical. And beyond the environment, there’s truly nothing like seeing Horizon’s awe-inspiring machines up close. Players will feel an incredible sense of presence in this wilderness thanks to the PS VR2’s incredibly clear 4K HDR displays and 110-degree field of view. The team did a fantastic job crafting these majestic and deceptively peaceful wilds where deadly machines could lurk around any corner. Imprisoned, he hopes to earn his freedom and redemption by investigating a mysterious new threat to the Sundom and the world. The journey itself takes place between two quests in Horizon Zero Dawn, transporting players into the shoes (well, climbing gloves) of Master Climber and disgraced Shadow Carja soldier, Ryas. Even subtle sensations, like running your hands through a flowing stream, or the tension when you pull back your bow string, can be felt by players through the PS VR2 Sense controllers’ precise haptics. Players will interact with the world in a more immersive way than ever before, down to the tiniest detail. Stepping into the world of Horizon and exploring it from a true first-person perspective is spectacular. Throughout this time, we’ve worked closely together to develop an innovative and action-packed adventure we’re proud to add to the franchise: Horizon Call of the Mountain, designed from the ground up for the PlayStation VR2 with gameplay that’s satisfying to VR veterans and newcomers alike. A few years ago, alongside Horizon Forbidden West’s development, Guerrilla and Firesprite began collaborating on a new journey in the Horizon universe.
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